In this topic I would like to discuss some differences between the new Classic and the old Interlude chronicle.
We have both platforms nearly ready but we want to hear your opinions regarding this subject.
I will state characteristics of both chronicles and what are our limitations and possibilities.
So far its configured as retail(no custom items) but with few special add-ons such as:
As you can see there is a lot, but they are not configured properly, so some time needs to be spent in setting zones and other conditions in order for them to work.
This is something that solo players can benefit from and avoid boredom on a daily basis. Although this system is it it's alpha stage, it is missing a lot of work
and by that I mean various checks and achievement variation.
There are also things worth mentioning like: pvp zones, possibility of static epic times, auction system, and other regular things, but
we don't have access to the source so we can't modify certain things like ach system and events or implement stuff like rebirth system and so on.
Pros: Possible events, achievement system, pvp zones, close to 0 bugs in game, 100% implementation of retail stuff, familiar content
Cons: Old chronicle, implementation of new things can be very time-consuming, huge competition
1) What can you immediately notice when you enter the game is the renewed interface and couple of other things:
2) Daily missions
This is something like an achievement system. You get rewarded for each level you obtain + there are some other daily and weekly quests you can complete.
3) Unique events
This is something we are really proud of. Here is the brief explanation of the events:
Last 6 Hero - This is a 6 rounds last man standing event, winners of each round go to the final round, where they all fight for the absolute winner.
Party/Clan/CC PvP Auto Event - Even amount of parties have to be registered (2-4-8-16-32) for the event. They fight each other, winners go to the next round, losers are ported out. Everything is automatic and configurable
4) H5-like Olympiad
Imagine having H5 Olympiad in Interlude. Simply awesome.
From our point of view, Classic is not that much different from Interlude, but there are some things that are absent: S grade items (max lvl is 80), Subclasses, some epics (Valakas, Frintezza, Antharas). Apart from that, everything else is pretty much the same or just looks a bit different.
Pros: Doesn't need much work to go live, better performance, unique events, lots of content, every class has a purpose, low competition
Cons: Missing a few features from Interlude (if this is even considered a con), small amount of content is unfamiliar to non Classic players, amount of players that play Classic is lower than Interlude's.
That was pretty much it. Give us your thoughts regarding this subject and whether or not you guys are open for new experiences. Thanks.